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KMID : 1002720120100020041
Journal of Korean Proprioceptive Neuromuscular Facilitation Association
2012 Volume.10 No. 2 p.41 ~ p.46
The Effects of 4 Weeks Training using Virtual Reality Game on Balance and Gait Ability, Depression of Elderly People
Lee Sang-Yeol

Lee Su-Kyung
Kim Young-Hoon
Chae Jung-Byung
Abstract
Purpose : This study investigated the effect of 4 weeks training of virtual reality game on balance and gait ability, depression of elderly people.

Methods : The subjects of this study were 12 elderly people over 65 age. The subjects were treated by training using virtual reality gam (during 60 minutes, 3 times a week for 4 weeks). The results of the experiment were analyzed using paired T-test along with averages and standard deviations as the statistical methods for data analyses.

Results : In comparison of depression, gait and balance ability between pre-test and post-test, there were statistically significant differences.

Conclusion : Our study finding indicate that training using virtual reality game could improve balance and gait ability, depression in elderly people. According to our study, training using virtual reality game is judged to be used for elderly people with gait and balance problems, depression to prevent fall down.
KEYWORD
Virtual reality game, Balance, Gait ability, Depression
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